What is your suggestion?
I propose replacing the current simplistic “one-click route opening” system with a realistic tiered approval mechanism.This will transform route planning from a thoughtless action into the core strategic decision-making layer of the game.
Meanwhile, this system imposes zero changes to your core engine. All existing game assets, economic rules and underlying logic can be fully reused without modification.
How would it work in the game?
1. Select your target destination airport on the world map.
2. Pick an airline to view its pre‑approved aircraft operation plans.
3. Choose one aircraft plan to open the route approval application form.
4. Set daily flight frequency and submit the application for landing rights.
5. At low airport level: Pay wet‑lease related fees to launch the route.
6. After upgrading to international standard: Receive landing license fees from the airline automatically.
7. Manage active routes: Switch between fixed aircraft flight or mixed aircraft rotation mode in the route management panel.
Summary:
Purchase intention
- Early stage: Button = Purchase → Deduction of money (wet lease for exploration)(Green coins + Silver coins)
- Later stage: Button = Licensing → Collection of money (
landing licensing fee)
Core Game Logic Note
As an airport operator, you only approve landing & operation rights for foreign carriers. You have no authority to assign aircraft types or purchase airline fleets, which strictly aligns with real‑world civil aviation rules.(According to real-world airport operations)
Note: Airline Declaration Form content
Departure Airport: Auto-locked to the player’s current airport (non-editable)
Destination Airport: Auto-filled with the selected airport’s IATA code and city name (non-editable)
Route Type: Auto-detected (Domestic/Regional/Intercontinental) but manually adjustable
Operating Airline: Auto-filled with the selected airline (non-editable)
Aircraft Type: Dropdown menu showing only aircraft types supported by both the airline and the player’s airport
Daily Frequency: Dropdown menu with maximum value limited by available stands and airport capacity
Belly Cargo Capacity: Checkbox to enable passenger aircraft belly cargo (automatically calculates available cargo volume based on aircraft type)
Code-Sharing Partners: Checkboxes for up to 3 same-alliance airlines (each adds demand and revenue but increases approval difficulty)
Why is this a good idea?
1.Turns route planning into real strategy — Replaces mindless one-click actions with meaningful decisions that make players feel like actual airport managers.
2. Perfectly fits your current roadmap — Builds directly on top of the new demand system, ground handling overhaul and cargo rework you’re already developing.
3. Massively increases replay value — Every airport will have unique strengths, available routes and playstyles, making each playthrough feel fresh and different.
Optional: Image or reference


