[Other] - Reduce System Load of Finding Player Contracts

:bullseye: What is your suggestion?
Optimize coding and background handling of finding a player to send a fleet plane to.

:hammer_and_wrench: How would it work in the game?
The same as current with more efficient coding.

:balance_scale: Why is this a good idea?
My game is constantly crashing when trying to send a fleet plane to someone. It will crash at some point when I open the map, select a city, or select send to specific player. It does not matter if itโ€™s a big airport with a lot of planes or a small airport with few planes. It also does not matter if the airport was running a short time or a long time. I rarely have crashes at any other time. I believe there is something in the code causing this process to use a lot of resources that overload the game. Devs should investigate and look for ways to be more efficient.