What is your suggestion?
Synchronized the sound of the aircraft landing and pushback, including engine reverse thrust and engine start
How would it work in the game?
Pushback can be delayed due to taxiway usage, the sound will not start until the airplane is pushback physically but the animation start as soon as player push the “pushback” button. Synchronize the sound and animation will be easy to do if link the animation with the sound without let the code run separately.
Why is this a good idea?
It will be much real as we heard and see the animation together. Currently reverse thrust end not together with the animation, and the pushback sometimes are off as well.