[Other] - Synchronisation of Sound and Animation

:bullseye: What is your suggestion?
Synchronized the sound of the aircraft landing and pushback, including engine reverse thrust and engine start

:hammer_and_wrench: How would it work in the game?
Pushback can be delayed due to taxiway usage, the sound will not start until the airplane is pushback physically but the animation start as soon as player push the “pushback” button. Synchronize the sound and animation will be easy to do if link the animation with the sound without let the code run separately.

:balance_scale: Why is this a good idea?
It will be much real as we heard and see the animation together. Currently reverse thrust end not together with the animation, and the pushback sometimes are off as well.

Just my thought, maybe they could add “engine start” button separately, so the engine will start before player tap on the “pushback” button

For most of the airport (like MCT), you cannot start engine before you push back, so the process now is correct for sound, but it is a bit too fast as we usually start engine 1 by 1. The whole pushback process can have some minor updates to make it much more reality.