Progress log - 19.04.2020
Release: 1.1.11 internal build code 1.24.11
Deployed: 19.04.2020
Fixes:
- Connections error for some routes/players
Changes
- Possiblity to skip (any) minigame
- Income for player operated aircrafts increased (new formula that slightly bumps income and it corresponds to real prices level scaled to the game).
New features:
-
Terminal 3 PRG - Heritage of previous game AirportPRG.
83rd anniversary of first DC2 landing @ PRG -
IAD: M (11) /XL (7) CARGO stands introduced
-
B747 (cargo) XL-size
- UPS
- Prime Air
-
B737 (cargo) M-size
- Fedex
- Prime Air
-
A340 (pax)
- Iberia
-
B747 (pax)
- Lufthansa (retro)
- Qantas
-
B777 (pax)
- ANA (Star Wars livery)
-
E190 (pax)
- LOT Polish Airlines
- Jetblue
-
A380 (pax)
- Qantas
-
Triangle players livery (for all available machines)
Moved to following release:
- Nagoya (NGO) airport - pax and cargo traffic - works in progress 66,66%
Maintenance explained
- Maintenance is splited into three phases:
- Phase A - core system - where planes are monitored for milage they flew and send for A/B/C/D maintenance checks once certain amount of milage is reached
- Phase B - (add-on 1) - where players will be able to have own maintenance hangar fot carry on A/B class maintenance (C/D have to be made in “factory facility” - plane has to be send to nearest factory - costs always involved
- Phase C - (add-on 2) - players will have possibility to carry on A/B class maintenance for generic-traffic planes
Current patch has maintenance Phase-A. It will receive add-ons with following game releases (depending on prioritization).
Maintenance (phase A) explained
We will use “ATR72” as an example here:
- Every plane’s life cycle ends up when 1000% of its initial value is earned
- that is translated to milage (NM)
- after certain amount of milage done by a plane is reached - plane needs to have A>B>C>D check
- when first D-check is completed - plane is repeating cycles (A>B>C>D) and when second D-check point is reached plane maintenance will cost lot more than for reasonable not-aged plane (theoretical end of life-time is reached).
- milage is presented in “Fleet card” in game for every plane (with “maintenance progress bar” and respective number)
- it does not matter if player choose long or short route for specific plane - distance (NM) is what matters for maintenance program
- as plane gets older and passing certain maintenance-lifetime milestones it decrease its “gold plane” value
Plane/fleet details (new hangar / new plane card)
If you look closely - each and every plane can earn lot more than maintenance cost for the same - so there is no need to create drama
Important note: maintenance is new - planes will not have “old milage” each and every will start with “carte blanche” - meaning like brand new 0 NM.