Progress log - 02.03.2020
Release: 1.1.8 internal build code 1.24.8
Deployed: 02.03.2020
Fixes:
- IAD - S-stand 5C causing blockade of taxiway
- PRG - S-stand 75 causing blockade of taxiway
- IAD: middle tower wrong placement of red-lights
Changes
- max “bonus” for IAD revised (25% new value)
- max “bonus” in PRG revised (40% new value)
- arrival rate slightly boosted in PRG
New features:
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Global shaders optimization (game performance boost)
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Minigame: taxi to stand - player can control parking of aircraft @ stand from time to time (taxiways are blocked - marshall is temporarily un-available)
- Taxiways are blocked - you may want to help your staff to get rid of jammed traffic
- Plane card will blink orange if “special attention” is necessary for a minigame
- Minigame takes ˜15 sec.
- It is random “event” does not happen to every plane
- After its parked - normal handling sequence to be carried out
- If one does not want to carry on minigame - after certain amount of time (airport size dependant) of being blocked plane will be parked by airport staff (but time, flow is lost)
- succesful parking of plane with 3x100% accuracy grants income to player
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Scrollable destination bar - more than 9 destinations can be handled when they are added
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Revamped hangar - player fleet visible there / possibility to change liveries from those already owned by player
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BRI: 4 S-cargo stands introduced
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PRG: 2x L stands introduced (stands 22 and 23 upgraded to higher tiers)
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Double jetbridges for L/XL planes introduced - but they are operational for XL planes at the moment.