I think people are confusing assigning a stand in the schedule with assigning a stand to land.
When you schedule a plane to a stand, this is the equivalent of telling a pilot “When you get here, you will land at stand B25”
When the plane is in the arrival queue, it is the equivalent of the pilot calling ATC and asking “am I clear to land at stand B25?”. You then say “yes” (click confirm) or “No, go to gate C22 instead” (choose a different gate). Or you do nothing and you wait until stand B25 becomes available.
The Delivery Manager (DM) in the control tower is the feature that automates assigning stands for incoming planes asking where to land. The schedule does not do anything but tell the DM where to assign them.
As for planes with *scheduled *stands being sent anywhere on the airport, once the first wave of scheduled planes is assigned to their correct scheduled stands, the DM will keep running and start assigning scheduled planes that are waiting to any available stands.
The only way to resolve this would be to add a toggle to the DM that forces it to only follow the schedule if a plane has a scheduled stand
In the queue, contracts will only be shown if they are either the 1st or 2nd scheduled to the stand, all others after the 2 will be “hidden”. As soon as the 1st plane parks, the 2nd will pop up if there are other available stands for the class so you’ll be able to land them and assign to a different gate if you want.
I haven’t really tested this on a big airport but I like that this hides contracts in the queue. I’ve only ever played CNN this update. I might be able to use it to lump every AI contract to a stand or two that I won’t use and only be able to show player contracts. This is me hoping that Delivery Manager will be updated to only touch scheduled planes. Again, I haven’t tested so I don’t know what the limit is in the number of planes scheduled to a stand.
But as you see on the landings even on the ground and take off their no 352 and that’s after it been left for 24hrs, I deleted all schedule for T2 and got some contracts appear back.
I hope the gate manager/scheduler will eventually be able to reserve multiple stands for one plane; ie. only putting specific planes in specific areas. Say you have a plane that you only want to land at B11 or B12, but right now you can only pick one. If they make it able to schedule sections or multiple gates you could have planes that only land in one particular spot. It would go a long way towards improving airport operations, particularly for those who do real world airport analogues and want to send all the United, for example, jets to one particular area.
That being said it would once again require the game to be able to check what stands are open and only send planes there on the ground. Maybe someday in the far future what’ll happen is planes will land and then be assigned a gate and make their way there, instead of assigning a gate before it lands at all.
Yeah that seems pointless of having a flight scheduled. If you gotta confirm them all time, but as flight schedule seems broken and making flight contracts disappear I’m not using LHR and finishing GRU as I’m only 18 levels away from unlocking chile.
That’s the thing though the missing contract (Qatar A380) after the AFA220 was the one that was meant to land but couldn’t do it manual either as it disappeared and 1st aircraft was back and as flight schedule you shouldn’t have to keep confirming them at the gate as that’s whole point of the flight schedule.
People clearly don’t want to constantly assign all their planes manually, so yes, we need the DM changed if they also want to force all planes to strictly follow the schedule.
Might be worth sending that to the devs if the schedule resets to the original order if the succeeding planes are not handled. I’d think it should continue from the last session.
I agree that it should be automatic without any of the tower managers active. But I’d take having to click confirm than actually looking for the right gate every single time. At least once it’s set up in the planner, what you need is to actually confirm. The system is half-baked but at least it’s a step in the right direction. I hope devs do consider what’s being discussed and suggested in this thread to improve it.
There are some crazy ones that love to assign manualy - ME i.e. !!! I love to see specific lineups on the ramps of my airports and i like to influence them by organising them short before landing… call me crazy, but thats one of the reasons i never really needed a scheduling tool good thing is, you can use it or not, everyone got the choice
Personally I hate looking for my flight in an ultra-long queue more than looking for the gate, but that’s a question of preference (and some lacks of queue filtering options), I guess
But I fully agree, it makes sense that the confirmation be automatic if it’s put in the scheduler and the gate in question is open.
That’s what we thought the whole point of doing the schedule was for and not send them to random gates, also shouldn’t have to keep clicking confirm all time either surely clicking save the flight schedule is all you need to know that’s the gate you wanna send this aircraft too.
I get it, but the current way the Delivery Manager works makes that impossible, that’s why I said the Delivery Manager needs to be updated to add an option that planes that have a scheduled stand only get assigned to that stand.
And the schedule feature is not meant to be a replacement for the Delivery Manager. That would mean you would no longer have to pay SP to automate stand assignment, and it’s pretty clear that in this game, anything you want to automate costs SP.
Would like to direct your attention to my suggestion. I agree that the Delivery manager can be improved, even at the current stage of the scheduling system to greatly enhance our experience with the tool!
Basically we’re on the same wavelength. I’ll be more than happy to pay SP for Approach and Delivery guys IF it means they can execute exactly what I’ve put into the scheduler rather than making a big mess.
And that’d actually make the scheduler very practical and powerful.
So it seems that if you play the game and first aircraft takes off and you leave the game and first aircraft comes back you have to start it all over again which explains why some these don’t land you have to play for 3-5 hours
I’ve done limited testing since the updated toggle option. Do we think this has fully solved the allocation issue? We still have the “leave game after plane 1 and come back later” resetting issue and plane 5 may effectively never land. But small steps it’s getting there I think. I do love it! Just gates with 4 plus planes assigned could be problematic for shorter gameplay times
Yes it better saves clicking confirm all the time, but definitely needs to do it so that schedule stays in order and not reset ms when 1st aircraft arrives.
Ah good, I’ve done a solid 24hrs testing of LHR, and I have a blue dot on all aircraft which were allocated their stands solely by the tower manager. This is just what I wanted, clever devs. It’s not so bad here for the other issue as I have 2, sometimes 3 allocated to a stand. It’s places like PRG where you have limited E/F stands but maybe 5 allocated to each stand. Here I see some aircraft never landing (plane 5 for example), but that’s just the way it is for airports with limited E/F stands but I went hard on lots of wide body contracts back in the day.