SXM delay in landing clearance intersection C

Platform:
(Android / iOS)

Game Version:
3.2

Airport:
SXM

Description of the Bug:
C-F planes that need to exit at intersection C clear the runway and cross the hold short point but landing clearance won’t be given until aircraft is at the position shown on the picture below
But when A-B planes that exit at intersection E, landing clearance is given to next aircraft as soon as they cross the hold short point as shown below

Steps to Reproduce:
Just let C-F planes land and any other aircraft after is effected

Screenshots or Videos (if available):
Vacating at intersection C (C-F planes)


Vacating at intersection E (A-B planes)

Additional Notes:
Any other relevant information or observations?


:repeat_button: Before posting, please make sure the bug hasn’t already been reported by someone else.

I never actually thought of this as a bug, but I guess when you factor in that planes can take off but not land at the same time, it does make sense

1 Like

Tbh same
But, SXM is like the airport that gets the most hate just because planes need to backtrack and it’s only 1 runway, so to me anything that helps move traffic quicker

3 Likes

This behavior is needed to avoid bugs when players land too many airplanes and get the airports stuck. Thanks to many players complaining they got the airport stuck and that they where pushed to restart the airport, we got forced to configure it in that way.

3 Likes

Hey Charlie

Thanks for the clarification

That’s unfortunate, but is there atleast a consideration to have C (and maybe 757’s) planes to vacate at intersection E like IRL to clear the runway faster and have the traffic flow better?

2 Likes

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