[UI] - Add Aircraft Retirement & Collection System

:placard: Title Format (required):

:bullseye: What is your suggestion?
Adding a brand-new “Retired Aircraft Collection” system as a pure UI/UX enhancement. This system will allow players to retire old, high-wear aircraft (instead of only selling them) and store them in a dedicated museum-like library.

:hammer_and_wrench: How would it work in the game?

  1. Retirement Eligibility (Tied to Native Wear Metrics)

Unlocked only for idle aircraft meeting either of the following conditions:

​- Total maintenance cost (Small check + Large check) ≥ 30% of the aircraft’s current selling value

​- Aircraft condition bar drops below 50%

The feature remains locked and greyed out for new or low-wear aircraft.

​2. Simple UI Integration

Add an orange Retire airplane button (matching the game’s native button style) next to the existing Sell airplane button in the Maintenance tab.

​- Players can choose to Retire Immediately or Assign a Farewell Flight (complete one final flight before official retirement, with the flight record archived)

​- Upon retirement: The aircraft is removed from the active fleet, players receive 10-15% of the aircraft’s selling value as Green Coin compensation, and the aircraft is saved to the collection library (no active hangar slot occupied).

​3. Retired Collection Library

Add a Retired Collection tab in the Aircraft Purchase interface (100% no changes to the “My Fleet” page), fully reusing the game’s native UI framework:

​- Left Info Panel (native layout), with priority-ordered sentimental data:

​1. Aircraft Type + Custom Editable Name

​2. Official Retirement Date

​3. Total Operational Flight Hours

​4. Total Completed Flights | First In-Service Date | Co-op Flights Completed

​5. Editable Player Notes (e.g. “My first widebody aircraft”)

​- Right Livery Panel: Locked to the final livery the aircraft had at retirement, no edits or changes allowed. It fully preserves the aircraft’s final state for collection meaning, reusing the game’s native livery preview system.

:balance_scale: Why is this a good idea?

  1. Solves a universal pain point for veteran players, eliminating the dilemma between wasting currency on unprofitable maintenance and losing beloved aircraft with sentimental value.

​2. Zero risk to game balance: strictly limited to high-wear aircraft, no impact on the game’s core economy, maintenance or contract loops, and fully optional for all players.

​3. Boosts immersion and player retention: mirrors real-world aviation retirement traditions, adds a meaningful long-term collection goal, and drives community sharing of player collections.

​4. Extremely low development cost: all features reuse the game’s existing native UI, 3D rendering and data systems, with no new core mechanics required.

:camera_with_flash: Optional: Image or reference

this is great! I‘d really like to see more stats of my planes.

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