UI – Implement terminal-wide flight scheduling instead of gate-specific assignment
What is your suggestion?
Introduce a terminal-based scheduling option within the airport flight planner.
How would it work in the game?
Instead of locking each incoming flight contract strictly to a single designated gate, players should have the choice to assign a contract to an entire terminal zone or concourse. The game AI would then automatically route the arriving aircraft to the first available compatible gate within that specified terminal.
Why is this a good idea?
• Enhanced operational flexibility: Reduces micro-management headaches by stopping cascading schedule delays when a previous aircraft overstays at a specifically assigned gate.
• Realistic airport management: Mirrors real-world aviation hubs where airlines occupy entire terminal blocks and dynamically dispatch planes to open gates.
• Improved user experience: Simplifies scheduling for large-scale airports, making the contract management interface cleaner and easier to scale.