[UI] - snow coverage

:bullseye: What is your suggestion?
In case this information is information is not too difficult to obtain with some API please consider using snow coverage for location instead of snow precipitation (or both combined) to change ground textures to winter.

:hammer_and_wrench: How would it work in the game?
As described above.

:balance_scale: Why is this a good idea?
It’s super strange to see green surrounding areas as soon as snow fall stops.

:camera_with_flash: Optional: Image or reference
n/a