3.0.0 Release notes

New Airport

  • GRU Sao Paulo: 2 active runways, 6 passenger terminals, 2 cargo terminals, 133 passenger stands, 43 cargo stands, 77 levels

New Airplanes

  • Expanded CRJ family with advanced models: CRJ2, CRJ2F, CRJ7, CRJ9, CRJX

New Features

  • 3rd-generation User Interface, including new features across the game (e.g., Airport Selection screen, Construction menu, Airplane handling, Tower, Hangar, Radar and World Map)
  • New aircraft size categorization: A–F for passenger aircraft, A–G for cargo aircraft
  • Official Airbus & Boeing licenses
  • Airbus & Boeing aircraft packages available in the in-game shop
  • 76 new real airline liveries (See the full list on the WoA Forum under ‘New Content / Liveries’ or the ‘release-300’ tag)
  • 80 new custom liveries for the CRJ family (See the full list on the WoA Forum under ‘New Content / Liveries’ or the ‘release-300’ tag)
  • 113 new destinations (Detailed list on the WoA Forum under ‘New Content’ or the ‘release-300’ tag)
  • 3 bonus levels on all airports
  • New tower features with adjusted pricing: Approach/Departure ratio, Prefer favorie airplanes, Arrival sequence, Priority and stand preference
  • New stand markings for assignment and construction
  • New info panel on the Airport Selection screen
  • New radio communication (speech), can be toggled in game settings
  • Advanced lighting system based on weather at all airports (see Forum Dev Blog #26)
  • Bulk airplane purchases available in the hangar
  • Flight number change in airplane contract info panel
  • Combined stands feature (certain stands can handle passenger or cargo airplanes) at INN Innsbruck, SXM Sint Maarten and GRU Sao Paulo
  • “Line Up and Wait – Takeoff” feature: Aircraft are cleared to line up and wait, then cleared for takeoff. Both steps are handled by the departure tower controller automatically.
  • Unified pricing for handling equipment across all airports
  • Upgraded airplane path system at all airports: Runway release points, Runway entries, Crossroad exits, etc.
  • Improved stand sharing configurations at IAD Washington and MSY New Orleans (Also active at GRU São Paulo)
  • Terminal and terminal extension name updates at all airports
  • Category D aircraft now allowed at INN Innsbruck
  • Jet bridge attach points added for CRJ family models
  • Takeoff time offset: An aircraft departed via the takeoff button is given a time advantage over airplane departed via closing airport after pushback
  • BRI Bari runway visual update
  • PRG terminal updates: Terminal 1 Panorama Airport Building, Terminal 2 North visual improvements
  • New routes: A388 Korean, A388 Asiana and A388 Qatar to BKK Bangkok; Peach airline for KIX Osaka Kansai
  • Ibex Airlines (FW) is now a separate airline

Bug fixes

  • Pathfinding improvements
  • Own airplane now respawns after contract cancellation (no need to reopen airport as in version 2.6.3)
  • “Claim and Cancel” action fix for own player aircraft
  • IAD B3 vs. B5: Lack of space for large aircraft resolved – now shared stands
  • A319 maximum handling crew fix
  • Stands showing in construction menu before airplane takeoff (after long presence post-pushback) – fixed
  • BKK runway names updated in radio communication
  • Level 25 reward for NGO corrected to B789 Scoot (replacing fictional B789 Singapore)
  • Landing rules fix for IAD stands D10 and D12
  • Chinese characters appearing in Malay translation – fixed
  • Syrian flag update
  • BSL Basel Mulhouse and GVA Geneva destination position fixes
  • LGA LaGuardia destination runway configuration updated to support A21NX aircraft
  • Italian translation fix for maintenance: Small check = controllo minore; Large check = controllo completo

Graphical fixes

  • BRI Bari holding point before RWY 25 updated
  • INN Innsbruck runway holding point updated on 2D map
  • Jet bridge attachment fixes at BKK Bangkok, NGO Nagoya, SAN San Diego and MCT Muscat
  • LHR Heathrow jet bridge frame corrected
  • Accent color fix on “Supreme 4” custom livery on multiple aircraft
  • SYD Sydney Ground exits fixed for stands D32, D34, D52, D54, D56
  • SYD Sydney Bus in jet bridge removed from stand D44
  • SYD Sydey Jet bridges overlapping at stand I9 – fixed
  • B788 and B789 window fixes
  • MCT Muscat Missing water salute at RWY 26R added
  • IAD stand B1: Jet bridge visual fix
  • LHR Heathrow stand 401: Minigame view glitch for large aircraft – fixed
  • IAD Washington missing RWY markings
  • Fixed tire smoke position on landing airplane
  • Jet bridge visuals in fog weather improved
  • B763 Air Do livery fix
  • B77LF EVA Air livery fix
  • B763 winglet configuration fix for various liveries (American, Delta, United, Prime Air, UPS)
  • B789 Hainan Yellow (Panda) livery fix
  • B77W China Southern wing marking position corrected
  • B789 and A359 Air China Star Alliance logo fix
48 Likes

YESSSSSSSSSSSSSSSSSSS

6 Likes

Can we take a minute to just appreciate all the devs have done for us in the last 6 months alone? We’ve gotten:
-3 airport
-3 remodels
-A new aircraft
-200+ new liveries
-100+ new destinations
-stand sharing
-A new size system
-An airport remodel
-Numerous bug and graphical fixes
-And forgot to mention, AN ENTIRELY NEW UI!

And there is so much more that I probably missed. Big kudos to you guys @Flyboys. Y’all deserve a break :clap::clap::clap:

60 Likes

Cries tears of happiness

11 Likes

Wow on April Fools day! I was fooled by a whole day but this is for real…! Thanks devs!

11 Likes

Yes! Finały!

I haven’t unlocked (with GP) any planes from the packs. If I buy the pack, will it also unlock the pack planes on all airports, or I’ll only get the pack planes as claimable planes without unlocking them to buy using wollars?

3 Likes

Hello, and thanks for this new release. I have to ask one thing.
Yesterday I used the filter to see only necessary planes needed an action. Now I see all the planes, also planes that are waiting to landing also during the landing is occupied by an other planes. Is it a problem of me, or is it the new system? When you are a big airport it is difficult to menage all the plane. Hopefully I could explain my problem, thanks.

21 Likes

same problem here, it would be nice if arriving planes that don’t have an empty gate available wouldn’t appear if you have the “requiring action” filter turned on. just like it was before the update.

15 Likes

yes. this is the problem. Before was better to manage your aircrafts.

Is there an option I couldn’t see in the filter? If no, I hope will be fix

14 Likes

Gonna have to get used to the takeoff time offset

2 Likes

Thanks @Flyboys for this all.

1 Like

What are the shared stands at IAD? I don’t see any (I have everything unlocked). I was hoping for B/D/E aircraft to be able to park at the C/D terminal for United.

5 Likes

I only noticed that one of the stands 4E/4D and 6A/6D overlap each other now and can only handle A planes instead of B ones which I’m kind of disappointed by TBH

3 Likes

I did notice that, plus some of the A/B gates are blocked with certain sizes. I don’t consider that “stand sharing” though, just overlap and gate blocking due to size. Maybe I’m wrong.

2 Likes

Yeah only very few stands. But I think the real IAD is more complicated?

Maybe devs need some time to sort it out. Just wait and I feel we don’t be upset.

4 Likes

What’s the point of that? There’s only 1 a plane…

Good Job Devs,

The new UI might take sometime to adapt, but every aspects are good so far.

1 Like

Thanks so much devs! Thanks for the endless hours working on this incredible game. It all pays off i must say! Kudos to you guys! Have a nice break haha, deservedly so!

6 Likes