#31 – After 3.4.0 and 3.4.1

Hi everyone,

it’s time for another recap, this time after the release of versions 3.4.0 and 3.4.1.

At the end of last year we released HKG, which is without exaggeration the biggest airport we have ever built. It is almost a small miracle that it still runs on most supported devices. Of course not everyone can play on maximum detail settings, but believe me, we are doing a huge amount of work behind the scenes to optimize performance as much as possible.

Combined with the introduction of COMAC aircraft and the expansion of the B74x series, this became one of our most successful and content-heavy updates so far.

Yes, the B747 cargo variants are still missing. We did not manage to finish them in time and there is still a significant amount of work ahead before they are ready.

We also introduced the ability to slightly adjust time and weather, so you can experience airports under different lighting and atmospheric conditions. This is especially useful for photographers and spotters.

There is probably no need to go through everything that was released, since you are already exploring it yourselves. We also fixed a massive number of reported bugs along the way.

What is more important now is what we are working on and what we are planning next.


Airport Equipment Overhaul

As mentioned several times before, we are reworking the entire airport ground equipment system.

This is not only about completely new 3D models, but also about a full redesign of the gameplay mechanics behind them. Development on this is very intensive and it will result in a significant gameplay improvement.

However, it requires rewriting a substantial part of the game’s logic, so it will still take quite some time.

Our goal is to introduce as many new handling situations and operational variants as possible and to give turnaround operations real strategic depth.


New Airports and Team Expansion

The good news is that we have expanded the team with a new member dedicated exclusively to building new airports.

Which naturally leads to the question, what is next?

I may have already mentioned it in a podcast, but the most likely next new airport will be ZRH.

Before that, however, we will significantly upgrade one of the existing airports, INN.

This upgrade will include:

  • Landings from both runway directions
  • A completely new 3D model
  • Multiple new features at one of the most played airports in the game

As part of this upgrade, we would also like to release the highly anticipated Airbus A33x family. It is currently the most requested aircraft on the forum and together with the B73x family it consistently ranks among the most demanded aircraft types in the community.

At the same time we are working on a complete overhaul and completion of the entire B73x family. Both aircraft groups represent a massive amount of liveries and model variations, so this is a substantial workload and does not yet have a fixed deadline.

We currently have multiple airports in development and our goal is to significantly increase the frequency of new content releases.


Aircraft Customization and Alliances

We are also intensively working on the custom aircraft customization system. This is one of our key projects and maximum development resources are dedicated to it.

Even so, it will take time. We must implement very specific technical solutions to allow customized aircraft to be displayed without limits across all airports and for all players, without negatively impacting performance.

The development of the Alliance system is directly tied to this feature and both systems are planned to be released together.


Keeping the Momentum

At first glance it may seem like everything is in progress and still far away. Believe me, the entire team is working hard to deliver content and new functionality in regular and as short intervals as possible.

We will also continue upgrading existing airports to support new features such as landings from multiple directions, shared stands and other improvements. The INN upgrade is the first example of this approach.

We actively follow the forum, especially the feature request section, so we truly appreciate all your ideas and suggestions. If we implement something based on community feedback, you will always see it mentioned in the release notes with proper credit.


3.4.1 – Fair Play and Security

In update 3.4.1 we implemented the first of several planned security features aimed at preventing the use of autoclickers and emulator macros.

I understand this may not be popular with everyone, but maintaining a fair competitive environment is essential.

Unfortunately, our philosophy where everyone can play for free and access everything without spending does not always work as intended. Bans are not decreasing and there is a growing market for maxed out accounts powered by autoclickers.

We would much rather spend our development time improving the game instead of dealing with these issues, but this is the reality of modern gaming and we must adapt.

I strongly recommend reconsidering the use of autoclickers. Sooner or later their usage will result in bans. 🚫 Account Ban Information – World of Airports


ScrapIT

Very soon we will release our standalone game World of Airports: ScrapIT.

It is designed as an offline game for shorter sessions and for those moments when you just want to switch off and play something simple. At first glance it may look straightforward, but it can really challenge your logical thinking and combinational skills.

It is obviously a much smaller project compared to World of Airports, but we genuinely enjoyed building it and I am curious to see how you will handle some of the more difficult levels.


Meetups

We are also preparing the first player meetup of this year, which should take place in Innsbruck around the turn of March and April.

We are preparing some interesting content for the event and I hope some of you will join us in person. More information will be posted here on the forum in a dedicated meetups section.


WoA Talks Podcast

We will also release the pilot episode of our new podcast WoA Talks. The idea is to gradually introduce team members and talk more technically about how we build and design the game.


Forum Changes

Finally, I need to announce major changes to the forum structure. The categories will be reorganized to better support multiple games and to improve overall clarity and navigation.

Thank you for your continued support.

There is a lot ahead of us and we are working hard to keep pushing forward.

Jakub

Oh, this is just fantastic news, this will likely (in my opinion) be one of the biggest updates in WoAs history, this is pretty much the largest commercial aircraft family ever historically, and it’s remodel will genuinely change the game.

This is also sounding rather intriguing, curious to see where this goes.

Thanks for the updates devs, excited to see where WoA goes from here!

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Wow, i absolutely love the A330 NEO model! :heart_eyes:

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It’s so great to see how y’all’s team is growing! Super excited for the future for not only the game but also the dev team :slight_smile:

Super excited for the podcast as well, I was assuming it was something like this from the YT community post. This is great guys continue to keep up the great work as always!

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This B737 is looking very nice. Will there be option between B737-x00W and B737-x00S?

And I also like this Swiss “airplane” for kids at the ZRH terminal. Nice easter egg.

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The more I see what’s coming, the more I think this should have been a PC game since most devices either barely run (my phone in this case) certain airports, and the sheer increase in content may affect even more up to date phones.

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Thank you for this update, ZRH looks stunning and I cannot wait to get my grubby little mitts on it. The INN remodel looks equally as beautiful and I can see many more hours spent there by me, fingers crossed for Niki representation :smiling_face_with_three_hearts:. And it looks practically identical to the real thing, almost spooky this post being put out just as I posted a host of photos of the place :laughing:

The weather and time addition was a small fry but a fantastic addition as it really souped up some of the photos I can take, especially at BRI with the sunset sitting right at the takeoff spot, had a lot of fun getting the perfect shots.

Thank you very much and I’m very much looking forward to where this year takes the game and us. It’s very much appreciated what you do as a small team for a free game and I can only apologise for those who don’t respect that.

And I’ll have to see if I can get to INN for the end of March :winking_face_with_tongue:.

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One of the best dev teams out there for sure. I was also wondering about when realistic doors would be added, since I remember that being brought up a couple dev blogs ago.

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I gotta say the A339 model looks incredible

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Thank you for the Dev Blog. This one feel a little light on the details though so its really hard to be excited about these features.. Is there anything else that can be shared about the airport equipment overhaul and alliances?

Here’s my concern with this:

The last changes to the airport equipment system were the additions of the ambulift and maintenance vehicle. While these are nice to have, I’ll be honest that I’ve never really noticed these being added to the game. I sink some Wollars in and then they become ignorable thanks to the tower manager.

I really hope that we don’t see these features go the same way. While automation is great for grinding, it really reduces the value of new features and content when it makes them not noticeable.

Is there anything new other than what’s been posted in Dev Blog 20 and 25?

I very much appreciate that this feature is complex and will require some flexibility, but with no further details over the last 2 years, what is the current state of what we can expect to receive?

Thanks for the updates, and I really hope to see more details soon, especially about features that improve the gameplay… the planes and airports will always be appreciated, but at this point my desire is really for improvements to the gameplay more than just another airport or just another plane.

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Thank you very much for all the recent insights into the ongoing projects. I’m especially really excited about ZRH and already looking forward to its release. Both the images of the airport and those of the A330 neos already make me want more – I can hardly wait.

I think it’s great that you’re expanding your team and clearly see a big future for the game. At the same time, I’m of course happy that airport development will improve even further as a result. You’re doing an amazing job and truly making all of us here very happy – keep it up, we’re excited for what’s coming next!

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Cant wait for the new update!!!

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I second this, at the very least, WOA should be available at Google Play for desktop. All of their competitors are available there. Now its the only game I play that still not on Google Play desktop.

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FINALLY Boeing 737 family remodel :partying_face::partying_face::partying_face::partying_face::partying_face::partying_face:

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Will this also include the A333Fs being added to the game. Also thank you for a amazing game and thank for sharing your teams work.

Sad that some people can’t just play the game… part of the fun is getting better and growing…

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Amazing work as always Devs you really are the best team behind a game I’ve ever played

I’m not sure I understood correctly, but will the B737 be included in the next Inn update, along with the A330neo?

Thanks for your work!

If i read forum right the a330 will first added and at later time b737. So no 737 in 3.5.0.

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i cant wait for a330 neo!!!