Game UI - Possible features/updates

THe Dash 8 can also use jetbridges

Suggestion: Would it be possible for the DEVs to add a “FREECAM” camera option. Please have it so we can still manage and handle planes while in this camera angle.

I’d like to suggest for future updates, the possibility of being able to choose ONE livery of your choosing for a plane you do not have unlocked. It wouldn’t just save the sheer amount of time spent grinding the game, but also money if you are severely strapped for real life cash. Right now I have two dull white Bombardier C Series 100s at Leipzig and they need a livery. Ain’t paying money to buy GPs for them though.

The same goes for my second idea for being able to unlock the aircraft type with the free one you get at a designated airport. You unlock the aircraft universally with the free one you’re given as a pass reward.

This can be beneficial to all those who either have no money, or if anyone is like me, on the autistic spectrum, easy to fall to boredom, or switch to other games.


The ATR can use a jetbridge connected through the rear door like in this photo for example

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…just like in real life let planes fly 6 hours to the East Coast of America instead of one hour…

…just like in real life let handling take 30 minutes for B738s or A320s…

… just like in real life delete planes like Concorde, DH64 etc that aren’t used by any airline…

Why do we have to get real life on the runway if everything else is not real? WoA is such a great game if the balance between taxitime on the runway and everything else would fit. Now it bores me since there is a waiting queue of 160 planes ready to land while there are 15 max at the gates.

And those of you proposing to stack them at the gates. Where’s the real life in letting pax wait inside a plane for hours? Another thing is that UI is not supporting this idea because you will get lost scrolling.

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To have the option to delete parking stands like in Muscat I only want to use the main terminal and not the ol dterminal at the other side of the runway. Now I have to carefully pick the good parking stand to avoid sending the airplanes to the old terminal.

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Because you could be waiting two, four or six hours for aircraft to return and not do anything and if you did real time loading and unloading you get bored of the game and it take forever, how it is now is fine.

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Hi guys, thank you for awsome simulation. Will it be possible to speed up the ATC com by saying only the first and last two digits/letters from call signs?

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Would be awesome to have the ATC use the airline callsigns :heart_eyes:

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This is a little far fetched but you can upgrade the airport building with shops and faster security but that changes the game aloy

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Hello everyone !!
In my opinion, the waiting plane, in addition to having the navigation lights on, should also have the tail LOGO light on.
As regards the anti-collision lights, they should come on shortly before the engines are turned on (indication that the engines are being turned on in the Pushback phase and not only) and should be more realistic as in the photo! The strobe alternation should also be faster.
And the front wheel and wing taxi lights should hit the ground deeper to make pilots see a few feet further than those currently in the game.

These are obviously my points of view.

Thank you

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Hi flyers,

I was thinking about a list something like this where to see what airlines is added or canceled some routes.

For example: I am playing INN right now and sometimes i see Ryanair direct flights to Cluj, Romania. After a couple of days, this route operated by Ryanair dissapeared.

It would be nice to know what airlines add or remove from some route.

Thank you.

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Not a new Feature, but a change to an existing feature. In 2.0, originally, it was very easy to level up in airports, but now it is progressively longer. The original version was too easy, but the newer system would discourage players from continuing. I say that the amount of XP, or whatever it is, required to level up in each airport, is proportional to each airport (IAD, LHR, MCT would require more XP than INN, BRI, SXM ect) , and for it to take slightly shorter amount of time to complete each level, meaning that all airports could be unlocked without paying within, say, a year of first playing, for a few hours every week

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Hey, just want to say loving LHR :blush:

If you’re like me I like to group certain airlines together in the stands in particular parts of the airport. Problem is that there’s so many stands and aircraft that I forget where and what plane I’ve assigned to a stand. I have 130 contracts active, 230 handlers and at level 54. I’d like to see a feature in the future where by you can click on a stand and it shows you what plane you have already assigned to it that’s waiting to land so you can choose when to land the plane according to the stand it’s been assigned to.

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Idk if anyone else agrees, but I’ve always wondered why some planes like the 737/320 other handlings need to be completed before boarding and loading but with other aircraft that’s not the case?

Would love to see it the same for all (except the DHC6) since usually boarding takes place during baggage loading for especially for planes that are doing a turn around

Hi i have a suggestion for UI.

So when ever I want to land a plane from player contract I have to scroll to find the plane with player contract instead can we get a new option where we can get filter to see only planes from player contracts? It would be helpfull
Add a option in this section

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I think a new game features could be adjusting the amount of ground vehicles
Before the update, some of us were suggesting ground vehicles for lhr, but now the airport is buggier and that maybe could be the cause. So I think that we should have different vehicle spawn settings. So obviously there is “off” with no vehicles. Then there could be “default”, which is what we have now with service vehicles, parked cars, and a few regular cars driving on the highways and departures/arrivals lanes. Then there could be “medium” which is the same as the last one but with a few more regular vehicles. And finally, there could be “heavy” with actually realistic highway traffic. Honestly though, unless someone playing on an Iphone 15, or on a supercomputer with bluestacks, I dont expect a lot of people to be able to be able to run “heavy”. But for those who do have high end devices, “heavy” would be a good way to play with max realism.

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It would be good in a future update to transfer wollars from one airport to another airport that way planes could be purchased in less time.

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highly unlikely that’s going to happen, and here’s why. The game is set up as individual airport management, not collective. So if you move to a new airport you start from scratch. It also encourages the purchase of gold planes (developers main source of revenue) to buy more Wollars to make it work.
There has been talk for a long time abut being able to transfer fleets from one airport to another, like many airlines do. But transferring the cash is extremely unlikely to happen unfortunately

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How about fleet transfers. There is some planes that automatically transfer to other airports but it’s hard to tell which ones do and which ones dont

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