Game UI - Possible features/updates

The same applies for mct. The starting area is good to get up and running but afterwards you want to close those stands to prevent runway crossings and optimise runway occupancy.

3 Likes

Silver Coins to Gold Coins exchange event/ more options?
Finding myself with almost 300k+ silver coins nowhere to be used.
would be nice if there is, say an additional monthly exchange option of 50k SC to 50GC

2 Likes

I played for a while assiging planes to stands. Then I left the airport and played another one.
Now Iā€™ve returned and would like to land the plane that corresponds to stand C5.


So I have to scrol through 32 landing planes and click on all the S planes and read their assigned gate.

Can the UI allow us to select a plane by clicking on the Stand to which it has been assigned?

5 Likes

Perhaps you could go into the consteuction mode, and instead of no box appearing, a different colour box would appear, and on the side ofbthe screen, the plane card would come up, and close the menu

Hi Devs, thank you so much for the amazing work!
I have just play the game for the last 4 days, and I can say that Iā€™m addicted to WoA.

Iā€™m sure somewhere in this forum, someone already mentioned about the capability to reset the stands. Means in the beginning we set it up for all size plane, but after we expand the airport, we can readjust it only for specific size of plane.

It would be a cool and useful feature.

Again, this is a great game and I buy the in-game item to support you.

Cheers!

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Just a question: why cant we handle planes in the planespotting angle like we used to?

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Honestly Iā€™ve always wondered the same

Send your concerns to support@flyboys.games There the developers will answer the reasons with me they do it

As more and more airports get added, we have to scroll farther and farther every time we open the app to find the airports we want to play. Iā€™d like to suggest moving the airport selection screen onto a map with all the blue dots, and selecting which airport to play that way.

6 Likes

the game is all about realism, realism is all about the contracts and where the planes fly to and from, your lucky they dont add the actual flight times or else that would make the game crap. just be happy they have realstic flight time and wait time

Flight time is speed up quite a lot. And a lot of contracts arenā€™t realistic. For example Alliance Airlines doesnā€™t fly to SYD irl, but there are tons of contracts in game. There are so many airlines and airplanes that we would loose if not for unrealistic contracts. I actually agree with Phat.

1 Like

Allaince doesnt fly to sydney??? they have a share holder with other airlines that land there but that makes sense since i dont see allaince fly to sydney.

And neither does the A320 Qantaslink. Since this is a game, thereā€™s room for some ā€˜creativityā€™, and doesnā€™t have to strictly be realistic. If we include as many airlines as possible, we can see all the airlines that that country (or region) has to offer, even if it doesnā€™t seem real. You might not want to have the airline in your airport, and fair enough, but other players might want it in their airports. :slight_smile:

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Totally agree with you

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they gotta make 16L operational for landings

Alliance flies to Sydney as Qantaslink and uses their own planes for this as well in both liveries

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I loved the period when they did. It was actual time. On long routes, your planes didnt show up for 30 hours.

2 Likes

light time realistic they should make the airport operations realistic too

But flight time isnā€™t realistic anymore?

I kind of disagree and thatā€™s also kind of overreacting lol.
If they introduced frequencies of a contract, then you wouldnā€™t have to wait ā€œ30 hoursā€ for a plane to come back but you could have a plane come in, say every hour

But I think thatā€™s more for a bigger platform for this game