Game UI - Possible features/updates

At SXM, I’d like an option to hold the landing planes at the turn area to allow other aircrafts to take off. Especially, small planes

To be clear you mean M,X,L to hold at the beginning of the runway afterlining up?

1 Like

@DHC8 that and also when they land. L,X hold their position at the point where they turn at the end of the runway and allow others to take off.

That’s only for RWY 28 departures. Since only RWY 10 is in use that isn’t possible

Has anyone wanted a possible runway Taxi Via A/B/C option, like in Unmatched ATC?

3 Likes

i would love to see multiple runways being used (i have only reached PRG so dont know if any other airports have that)…and as well as using different exits off the single runways (SXM for example). it would speed up landings and take-offs which take forever…one needs like 45-50 mins to clear 30 planes

IAD, MCT and LEJ have each two Runways. LHR the next airport that will implemented in the game also, maybe this year (the devs said so), i hope not, but i think this is only 2024 (for SXM they need 1,5 years). The Devs has also planed DEL with four rws maybe for 2024.

LHR will be here in shortish order, they have been working on it for a while. DEL will happen but is currently on indefinite hold due to license issues with the Unity platform that WOA is built on. It may not even be next after LHR, depends on what happens over the course of the next few months

2 Likes

Perhaps this has already been suggested, but I’ve noticed that cargo planes often depart from airports worldwide instead of their home base. Maybe the game could include the option to sign cargo-airline contracts from major cargo airports worldwide. For example, you could sign Cathay Pacific Cargo contracts anywhere globally, not just from HKG.

3 Likes


UI Interface of Handling Always On So that We can access to it Anytime We Exit The Aircraft.

Loving the new tower manager on 2.1! Couple of features I’d love for a future update:

  • Ability to reorder landing order for approach controller.
  • Ability to prioritise gate assignments for delivery controller. At MCT as an example, I’d prefer gate assignments primarily at T1 with overflow at T2, for flow efficiency reasons (as 26L departures effects arrival rate).
1 Like

2.1 is good but i have two major problems about this update Number 1 is that in the tower and terminal view you can’t zoom in and in terminal can’t move at all. Number 2 is for the tower manger can you create your own que for plains to land and then the pearson approves it.

“plains” :joy:

oh bruh planes

please place ideas in the appropriate threads.do not create your own.I will move this for this time only. Thanks

The ATC tower is great but it bothers me that the paid activated time runs even when the game is off but the planes are stopped

And I still lack the option to turn on automatic hendlingers

3 Likes

Love it! Great addition. Also, I really like the camera angle from inside the tower manager!
The perspective is unique when comparing to any of the other presets…

I wonder if devs will bring this camera view, so we can manage our plane staffing from there? What do others think?

1 Like

Absolutely loving 2.1, one small update I would love however is now the jetbridges have been removed from gates 302/4 in BRI, busses are used for pax loading and unloading, however as these are technically contact stands not remote it would be great to see pax walking out of the terminal to the aircraft as happens IRL at stands such as these and leave the busses to do remote stands only!

5 Likes

That would be pain to dev tho

I wouldn’t think so. And would be a cool fact to keep in to consideration for future (smaller) airports that don’t use jetbridges
I think it should be considered

Edit, this can also be the case for IAD’s S terminal for them to walk in/out instead of buses