HKG - Hong Kong 🇭🇰

For technical reasons, as I said, I do not believe that these structures will come to the airport since they will only focus on the airport structures as it is coming to us. For technical reasons, as I said, I do not believe that these structures will come to the airport since they will only focus on the airport structures as we are seeing, although Syd was a surprise.surprise because they included the Skyline and the port is where there may be a slight hope for it. I hope those structures that you mention arrive since they would provide a more real immersion to the The structure of the airport itself. But we’ll see that later, perhaps in a preview, if they release it at the time, or when that update comes out. Regards.

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I appreciate your technical perspective, and you make a fair point about development focus. However, looking at other airports in WOA, many include rail systems that are integral to the airport experience. For Hong Kong, the Airport Express isn’t just background – it’s a core part of the passenger journey, with its station directly connected to the terminal.

Similarly, while the DC-3 at PRG may not be highly detailed, it shows that historic aircraft models already exist in the game’s asset library. Including one at HKG wouldn’t be starting from scratch.

The Sydney example with its skyline indeed gives us hope that developers occasionally extend beyond pure airport boundaries when it adds meaningful context.

So while we fully respect the team’s final decisions and understand technical constraints, we believe the Airport Express and a potential DC-3 are reasonable hopes given existing game precedents. These elements would genuinely enhance the Hong Kong airport’s distinctive character without requiring completely new development approaches.

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You’ve been quite firm in your belief that structures like the Cathay City DC-3 and even the Airport Express ‘are not coming’ due to the developers ‘only focusing on airport structures’.

To move this discussion forward, could you please clarify your stance using the HKIA map? Specifically:

  1. What, in your view, is the definitive visual boundary for the game? Please draw a concrete line on the map (e.g., “North of runway, South of Terminal 1”).
  2. Based on that defined boundary of yours, what is the technical or design rationale for excluding the Airport Express tracks and station, which are physically connected to the terminal?
  3. Similarly, why would a DC-3 model, an asset already created for PRG, be impossible to place on a plot of empty apron land within my proposed boundary?

Without this specific context, your repeated skepticism comes across as arbitrary dismissal rather than a reasoned argument based on the game’s actual patterns. My suggestions are backed by precedents (trains at other airports, the existing DC-3 asset). We’re simply asking for the same logic to be applied to HKG.

So, I’m genuinely interested: What is your detailed, evidence-based vision for the scope of HKIA? Let’s discuss specifics, not just possibilities.

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Based on a detailed review of the area, I can confirm that all suggested features are physically located on Chek Lap Kok Airport Island. To make this clearer for everyone, I’ve marked their approximate real-world locations on a map.

1. Cathay Pacific DC-3 (VR-HDA): This would logically be placed near the Cathay City complex, which is the airline’s headquarters on the island.

2. Airport Express Line: The Airport Station (connected to the terminal) and the AsiaWorld-Expo Station are both integral parts of the airport’s infrastructure.

3. Ngong Ping 360 Cable Car: The Airport Island Angle Station is located on the grounds of the airport island.

4. HKGFS Airbus H175: Should be placed at the Government Flying Service (HKGFS) hangar and helipads located at the western side of the airport

This confirms that these are not distant landmarks but key elements of the airport island itself.

@SkyAir

Could you please confirm if my understanding of the positions is correct?

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Yeah, absolutely! Your understanding is completely on point.

You’ve nailed it – all of these are key features physically located on the airport island itself, not just nearby landmarks. Your reasoning for their placement is solid, and the map you’ve put together is spot on.

Great job piecing it all together so clearly. It was really nice work.

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As a Taiwanese professional who frequently works in Hong Kong, I find the Cityflyer airport buses are often more convenient than the Airport Express for reaching secondary business districts.

It would be great to celebrate this iconic service by placing a few static, iconic Cityflyer buses at the airport terminus, much like the display at PRG Airport. It would create a fantastic photo spot and honor a vital part of the city’s transport identity.

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While everyone talks about the Airport Express, one of the coolest first sights for me is actually the Airport Taxi Stand. That sprawling, organized sea of red and green taxis is genuinely impressive—a real “wow” moment that screams Hong Kong.

It would be fantastic if the airport could enhance that spot by placing a some static, classic red and green taxis on display, just like how some airports such as PRG Airport showcase taxis. It would create such a unique photo spot and officially celebrate this iconic piece of the city’s everyday life. It’s those little touches that make an airport truly memorable.

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I am just as excited about HKG as everyone else, and I’m sure there are lots of details that could be added besides runways and gates. It would be really cool.
But I think performance is the number one priority for the developers. And with the largest airport WOA has ever released, it will be pushed to its limits. It would be a real shame if HKG were only available to owners of iPad Pro M5s.

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Completely agree! I’m just as excited about HKG. From the looks of it, it seems even more complex and detailed than IAD, LHR, and BKK.

Honestly, I have the same concern – my device would definitely struggle running it smoothly. I guess this is the sign we’ve all been waiting for… time to start thinking about upgrading to a more powerful device just for WOA! :sweat_smile:

Hopefully the devs can work some optimization, but it’s probably smart to start preparing our gear for this masterpiece.

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If the final version really includes all these features – helicopters, the cable car, double-decker airport buses, a sea of red and green taxis, and the Airport Express train – that would be absolutely incredible. Although I expected more from Kai Tak Airport, Chek Lap Kok certainly has many highlights.

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Hong Kong Airport also features the impressive SkyPier Terminal Ferry, connecting to ports in Macau, Guangzhou, Shenzhen, and Zhuhai. It would be great to have several non-operational static models of vessels like Turbojet, Cotai Water Jet, and CKS Jet placed at the airport’s SkyPier Terminal Ferry-similar to how it’s done in the SXM Airport game.

All suggestions are consolidated into the HKG Airport Unofficial Map.

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Unrealistic, for the current gaming situation

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I understand your concern that adding a skybridge, railway, Cathay City & VR-HDA, and Ngong Ping 360 cable car all at once might be a bit beyond the current game framework.

Most importantly, Flyboys Games has already confirmed some of these landscape plans via email. If their technical team had thought they were unrealistic, they would have rejected them. This confirmation alone demonstrates that the features are feasible within their technical roadmap.

Recall that GRU’s subway and SYD container port might have been considered unrealistic before their release. But now, they’ve become highlights of WOA. It’s by repeatedly pushing the boundaries of the “status quo” that the game becomes better. HKG Airport looks like the next leap forward.

When we express our desire for these complex features, it’s not just wishful thinking; it’s helping the developers determine what’s “worth doing.” Now that our wishes align with the official plan, isn’t that the ideal situation?

So, far from being “unrealistic,” I think this is a sign of the game’s health and ambition. We should look forward to how it will be realized together instead of denying it in advance.

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Absolutely! The WOA team may not fully understand the landscape and characteristics of Hong Kong Airport, so it is necessary for us to provide them with some suggestions and options. This is not to ask them to accept all suggestions and implement them, but to help them create a better and more realistic HKG Airport.

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People, don’t set your expectations too high. I also had very high expectations for the upcoming update. Unfortunately, these expectations weren’t met, as we all saw on YouTube today what the new update contains. And I have to say, for an anniversary update, I expected more. Yes, we’re getting three new aircraft models, although I wouldn’t have needed the COMAC, since it’s no longer in service in real life. They would have preferred to introduce private jet traffic… or work on aircraft behavior or other things. That’s why I think we shouldn’t set our expectations too high regarding HK. CNN is now coming in the generic airport update; it looks like a completely normal, small airport with no major features. I also imagined the new planning system to be different than it actually appears. I really thought we’d be able to schedule the aircraft with arrival and departure times. But it works differently; we can only assign and organize parking spaces. That’s why I tell you, don’t set your expectations too high, before you end up disappointed.

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I mean, they hit the nail on the head personally for me. Everything I expected to come did bar some more liveries. I know people have different expectations and opinions but they were pretty open about what was coming, except what liveries were to be included. Only disappointment I feel is that there aren’t more pax MD-11 liveries.

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Honestly more md11 liveries doesn’t bother me, because I know they’ll add it eventually especially with Kai tak, but the only thing I’d change about the update is the delivery controller not assigning a plane to another stand if the scheduled stand isn’t available at least as an optional setting. I think I’ll make a feature request on that but other than that amazing update still :slight_smile:

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Wait what did I miss I never saw a Comac

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The new CNN airport does feel less detailed, and here’s likely why, as the first of the new “generic” airports, it’s built from a standardized template. It’s designed for function over unique realism, which explains its simpler look.

But that’s precisely why HKG is different. It’s a named flagship hub, and crucially, Flyboys Games has already confirmed via email that specific features like the skybridge and Airport Express railway are feasible on their technical roadmap. This official backing moves these ideas beyond mere wishlisting.

At least we can see that these two suggestions have been accepted. I also believe and have confidence that the Flyboys Team can achieve these two points. Even if only these two points are achieved and other suggestions are ignored, they can still satisfy the Hong Kong Airport supporters.

So, while we are not sure it can get these at once, we have a solid reason to be optimistic. Our feedback has clearly shown the developers what we value for a major airport like HKG. Let’s look forward to seeing how it develops of HKG Airport.

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He meant COMET not COMAC :wink:

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