New Game Features

I think what would be a good idea is adding more handling staff and contracts for the type of gate/stand you open.

Currently in game, you get 1 contract and 1 handling staff for any type of stand that you purchase. This only includes your first time purchase, as if you upgrade the stand after it, you get nothing.

For example: Purchase an S stand, you get 1 staff and 1 contract, same for M, L and X.
If you buy an X stand, then also make the same stand L compatible, you don’t get any staff or contracts.

I think it should vary base on what you unlock:

  • S Stand - 1 Contract 1 Staff
  • M Stand - 1 Contract 2 Staff
  • L Stand - 2 Contracts 3 Staff
  • X Stand - 2/3 Contracts 4 Staff

Could help ease congested airports whilst also allowing for more on standby staff in case you land an Antonov 124 or 225.

5 Likes

I feel like this should really be added now since they made the hump on the a332f which was buid to stop the tilt but yet in game they are still both flat


3 Likes

That will likely be fixed when they remodel the a330 inevitably

4 Likes

A suggestion I think would really help the game is preferred stand option for each contract. It can be optional for each contract, but there can be an button on the card for you to choose a stand and that becomes the preferred stand. What it does is if the delivery manager is active the that preferred the stand is the one the manager assigns it to. Multiple contracts can have the same preferred stand, but only one can get it. The rest will be left to assign manually until that stand opens up again. If an airline that does not have stand preference is ready to land, the delivery manager will only assign it to stands without a preferred contract, or else it can be assigned manually. This feature would stop airlines from ending up at the wrong terminal. Why I think this would be better than assigning whole airlines to terminal is because some airlines, Like BA at lhr use multiple terminals for specific flights, so this feature will give player more control over each individual contract. What do you guys think?

4 Likes

In the real world, airports publish annual or monthly statistics about how many passengers/freight travelled to each destination and on which aircraft types etc.

In WoA, we already can see at every single airplane how many people are on board. Wouldn’t it be possible to generate cumulative statistics out of that? I’d love some insight in passenger/freight numbers per destination and the aircraft (types) that serve them most. Perhaps also the other way around, which destinations are served most per aircraft type.

Would love to hear your feedback!

4 Likes

I know I mentioned this a year ago but now we know that the airport select of the new ui will be kind of like a map radar so just imagine how cool would be just seeing all your active flights in the air on the airport select :open_mouth:

4 Likes

what game is this Ui in?!?!

Woa new ui which will hopefully come with iad remodel

3 Likes

Wait that would be epic. You should email that to the devs

4 Likes

While looking at the maintenance area at SYD, with great modeling even though it’s not part of gameplay,


I had the idea of doing maintenance on AI planes.
Random contracts would have the possibility to be maintenance contracts, and you could follow the deterioration of these planes like you can with your fleet. When it reaches a point for a maintenance check, it lands, deplanes, and you assign it a maintenance stand where it taxis, you do the maintenance check and send it back to the gate.
Not particularly revolutionary, but a good addition (in my opinion) nonetheless.

9 Likes

Cool idea, I think it would be great to get a maintenance airport in the future, something like Toulouse would be awesome. Also what is the proper name for those circular engine test pads with the thrust deflectors?

5 Likes

I wish you could move aircraft from 1 airport to another.
That’s all!

3 Likes

New idea that would totally rework the game but what of instead of the current progression we currently have, what if there was individual continent progression, for example

North America
Yellowknife - San Diego - Washington

Europe
Innsbruck - Bari - Prague - Leipzig - Amsterdam - London

Aisa
Kai Tak - Nagoya - New Dheli - Bangkok

South America
Sint Maarten - Sao Paulo

Oceania
? - Sydney

Africa
? - Cape town

Middle east
? - Muscat - ?

This of course would require many more airports but I still feel like this would be a cool but unlikely feature

6 Likes

Maybe concentrate it a bit more?

Americas: IAD - SAN - SXM - YZF - SCL

Europe: INN - BRI - PRG - LHR - LEJ

Austrualasia/Africa: NGO - MCT - SYD - BKK - CPT

4 Likes

Perhaps there could be 4 regions: the Americas, Europe, Asia/ME, and Africa/Oceania.

Also AMS should go after LHR, because it will likely have 2 arrival runways + 2 departure runways, e.g. landings 06 and 36R, takeoffs 36C and 36L.

5 Likes

I have a new idea for custom filter tags for contracts. Like how you can filter to show only favourites, but add more that the player can use to manage contracts. It would make LHR so much easier, since you can add a tag for all T2 contracts, then show only T2 contracts when you assign stands, etc.

6 Likes

Hello i was wondering if they can add a pushback minigame

Already planned

2 Likes

Some possible ideas for Prague that id think would make It better:

1: runway reverse, if the runway direction was reversed it would make the flow much better i think because the taxi time would be shortened.

2: stand 14 being a triple jetway as seen below

3: stand 24 being upped to L size with a double jetway as seen below:

4: terminal getting S stands

5 Likes

Add wheel rolling details for aircraft taxiing on the ground to make the game more realistic. It’s not the translation of objects like this now

4 Likes