Thank you for the detailed answer I appreciate that
Maybe at least let us upload our logos to put on our fleet. also the speed of take-off is not like real life.
Thatâs what the devs have indicated, you can take that up with them.
Since this seems to be a hugely popular topic of discussion, I have an idea to solve it
flight and handling times
Many want longer, some like it how it is, I think there is a middle ground
an option to choose realistic or 3x speed times for both handling and flight
Pros
With a setting like this, those who enjoy full airports can have more planes and longer flight times for said planes
Cons(with solutions)
handling equipment and crew would need to be doubled or possibly tripled if this setting is active
Player planes on player connections would always be 3x flight speed, handling would still follow the setting. Player planes to non-player connections (including random connections) would still follow the setting for flight time
why not use the minimum amount of handling crew to solve the handling time? an A388 with 7 crew will take 27 minutes to handle I believe if itâs your own plane. This way you even use less crew so you can handle more planes at ones
Rather not have it immeadietly become late if I donât check it every 6 milliseconds, the dash 8s are already bad enough with that even on full crew
I would like to suggest a revision of the used pushback trucks. Just like with the busses different airports use different models, example: In Europe most airports use the towbar less pushback trucks from Goldhofer (AST-2X, AST-3 etc.). In Asia they more often use the Towbar ones from TLD. In America they use blocky TLD ones. Additionally to that they can feature the different airports logos or handling company logos.
follow up idea: That the variant used for M planes can also be random from towbar less to towbar one
i always use the automatic handling, but if you donât I get that that would be a problem
Hello dear WOA team. Here is an idea for a suggestion for you. We know that many players want to implement an airport in their country, but we know that this requires a lot of work from the players. So I bring you a suggestion that you already use in the game, but only in real company contracts. It would be great if you could implement this tool in the playersâ company contracts. In the first image, we have a FedEx B752F cargo, which is a North American company. We can see the name of the company and the flag of the United States at the top of the contract. Below, we have the location, in this case Canada, and the flag of that country, suggesting that the plane is coming from that place. The second are fictional images that I made myself. Following the same line, we have at the top of the contract the name of the playerâs company, the flag of the country that the company and the player belong to in real life, followed by the flag and name of the playable airport that this plane is leaving from.
I think you forgot to put the images inâŚ
With the advent of the new B777 models I think there is one great feature weâre missing, imo spending the same amount as the original for a plane with only minor differences (a332 to a332 RR) is silly so I propose instead of having each plane with small changes because separately purchasable, they be together.
The concept is you buy a base model, say a A332, you could then pay 5GP to have the option to extend it to the A333, then you could pay 3GP to get the RR engine option.
EX2, you buy a A318, can pay an additional 5 GP to extend it to a A319 then pay an extra 5GP for NEO
This could also work with other planes and their variations, (think E170 to E190) (A343 to A346) it could be argued that this would mean less profit, but Iâd think otherwise. Whatâs more likely: A player pays (16GP) for an A332 and then (16GP) for a A332 RR, or a player paying (16GP) for a A332 then an additional (5GP) for the RR engine option.
On the one hand, I donât think itâs a bad idea. It is of course expensive to buy every model in the A320 family. But the way your example is described, it wonât happen.
But I really feel the point about the different turbines. That could actually be made more favourable.
Regarding this, has anyone actually given any thought as to what happens when the A330 gets remodelled and will be merged into 1 aircraft like everything else (just assuming here given itâs the only aircraft with multiple engine types we can actually get)? The devs seem to have mentioned they want to do it so we can choose winglet and engine options in the future, or at least briefly in the last Q&A.
2.6⌠only 4 more updates before 3.0, i know 2.0 completely overhauled the game so i wonder what 3.0 will be like, all models should be updated by then so will it be the new U.I.?
I wonder LHR is one of them
Yes it is the new UI 100%
Theyâre most likely going to go 2.10, 2.11, so on, not just 3.0
Yup unless they go to 3.0 with the new UI