What is your suggestion?
I suggest adding the ability to use liveries of airlines based at in-game airports on your own aircraft.
How would it work in the game?
Let’s take BKK airport as an example. The player can manage the airport, handle AI contract flights from both international and local airlines, including hub airlines. The player can also buy planes and create their own airline with a unique livery.For realism enthusiasts, it is proposed to allow buying and applying liveries of real airlines based at that airport. This would work with several restrictions:
• Only liveries of airlines for which this airport is a hub can be used (for example, Thai Airways, Thai AirAsia X, AirAsia, etc. for BKK).
• The livery can only be applied to aircraft types that are actually in the fleet of that airline (for example, for Thai Airways: B77W, B772, B788/9, A359, A333, etc.).
• Liveries are purchased in the Hangar for GP, just like custom ones.
• Liveries of airlines not related to this airport cannot be used — to avoid loss of realism and breaking game balance, where the key goal is maintaining plausibility and adherence to reality.
Why is this a good idea?
I am one of the few players who values realism and plays exclusively with AI contracts. However, I want to develop my own fleet, conduct maintenance, and expand the hub — without losing realism. Currently, buying planes with custom liveries distances from reality and is perceived as a separate mode.The ability to use real liveries of hub airlines would be a natural continuation of AI contracts and would replace their one-time servicing with permanent, long-term development. This would allow players not only to handle flights but also to build a realistic fleet management system, staying within the atmosphere of a real hub.
This feature would unite different play styles. It would suit both players who value realism and play with AI contracts, and those who want to develop their own fleet. It is a simple and logical solution that combines several approaches and makes the game engaging for most players.
Pros:
• Increases the number of connections sent to other airports
• Enables realistic arrivals in the “Random player arrival” category when connected to game airports
• Encourages more active use of GP (Golden Planes) — realistic liveries become a desirable purchase
• Creates a logical progression system: AI contract → own aircraft → livery of the same airline
• Supports players who are building long-term routes and hubs
• Integrates AI contracts and the player’s fleet into a unified system
• Helps develop the fleet strategically rather than randomly
• Allows for aircraft purchases while maintaining realism
• Expands the range of liveries available in the Hangar
• Suitable for both realism-focused players and those simply looking to grow their airline
• A simple idea that adds depth and interest to the gameplay
Optional: Image or reference