Depending on RWY length, most aircraft (Including 747/A380) will not use the full length on landing. Xtra-Large aircraft will generally turn off about 2/3 down the runway on a 10,000ft runway. For reference, IAD 4 runways are 9,400, 11,500, 11,500, and 10,501. The only exception would be during hazardous weather conditions (Snow, Rain, etc) when the landing rollout may run longer. So for example at IAD, most 747/A380 using RWY 19C would be turning off at taxiway Y7 (Same as you have the 777, 787, etc currently using in the game), not Y8 (What the 747/A380 are currently using in game). I get what you’re doing with the 4 aircraft sizes and 4 different RWY exit points, but it’s unrealistic. Fixing this will help speed up aircraft arrivals and reduce the number of aircraft in the holding pattern waiting to land.
Taxi off of the runway should be faster. if an aircraft were to taxi as slow off of the runway as you show in real life, the control tower would chew that pilot out for slowing up his arrivals!! The taxi speed you’re using on the actual taxi ways (Once off of the runway) in the game is appropriate, but speed them up a bit coming off the runway.
Aircraft lining up for departure could also be sped up. probably safe to start lining up when departing aircraft ahead of you is about 1/3 down the runway on its takeoff roll.
in IAD, need to open up the 2nd runway to arrivals… not just departures. Suggest you stop picking airports with only 1 runway, but that’s your call. some of the above suggestions will still help with congestion at 1 runway airports.
eliminate stair truck requirement for the CRJ700 and other small aircraft… they don’t use them as almost all aircraft that size have air stairs built in to the aircraft. Also, any aircraft parked at a jetway should not require stair trucks since they have the jetway.
Most large international airports have Hydrant fueling at gates (Eliminating need for fuel trucks). These fuel much faster than a truck. could be something to add in if you want.
Pondering on the idea mentioned above. Everytime a aircraft lands, it looks like this.
And once it reduces speed to taxi speed, the symbol changes, that point can be used for lining up a take off or scheduling next landing, as by the time next aircraft start takeoff/touches the runway, that aircraft would have already cleared the runway.
About the jetbridge/fuel truck:
It’ fine by me to “use” a stairs truck, while at the gate. It’s the equivalent to have another button to use the jetway. So, what changes? You press a button. L and X planes don’t use baggage trucks but cargo trucks. So? It’s one button versus another button.
BTW, I don’t get the “realism” argument. It’s a mobile game where the turnaround time for an L plane is 12 minutes and the day lasts 30 minutes. Everything here works in order to have better gameplay and have fun.
The current level of realism is very good. You have real world airports, planes, liveries and destinations and eye candy all the time. I find myself looking at the runway view in NGO or Tower 2 in IAD and looking at the planes taxiing and I just sit there (i don’t care about the WW).
The suggestions of the OP are very good, I agree with most of them. I don’t get the “two runways for arrivals”, though, because then you’d have two rwys for departures also, and an extra button to choose the runway. But I’d be willing to try it.
The CRJ does not use stairs, but it uses buses. So, the service here are the buses (as with the other aircaft).
I like the suggestion “refueling should be faster at the gate if you use Hydrant”. Different button, same function, faster service.
the idea of not using a stair truck at a jet bridge means you don’t have to buy a stair truck. it’s a cost savings. so yes, you still have to push the button, but it saves you a lot of money that can be spent on other things.
As for realism, I almost added another point to my suggestions that the turnaround time for these aircraft should be MUCH longer, but like you said, it’s a game. The suggestions are less about the realism, and more improving runway utilization so you don’t have 20 or 30 aircraft waiting to land at all times.
CRJ and other small aircraft will only use a bus if parked remote (Away from the terminal). Otherwise, passengers will usually walk from aircraft to a door in the terminal. no bus or stair truck needed. Again, you’ll still have to click the “Disembark passenger / Board passenger” buttons, but you don’t have to drop WW2,000 on a stair truck.
10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000% needed right now.
I believe having departure/arrival runway options would be nice. It got so busy at my IAD that there was a huge traffic jam. Also, we should have real world timing (another option) to have a slower game. Another idea is to have peak busy times. Going to use MEM as an example there are 2 peaks in a day (thanks Fedex) 110 planes land during the day and 150 at night almost all of them 90 seconds apart (yes I timed it).
Seperate idea; have terminals that are owned by companies - Delta, Armerican, Emirates, etc and have optional for other airlines - same for cargo gates. Companies compete for gate space amd all.