The biggest issue in WoA (Player connections)

Hi there,

I have one problem, in my opinion a very big one.
When i send an aircraft to someone, i need to wait for them to accept it. We all know that.
If i want to land my 200 planes in IAD and did a small mistake at the beginning, assinging a finished contract (10/10) from my fleet to a stand, i need to wait for the other player to accept the renewed contract. At some airports like LHR or BKK that would not be a big problem, but for Airports with not that many stands, its a very big issue. If i have 10 planes waiting in IAD, i can only use the other 12 big stands, so running on half the capacity. For BRI, INN or SXM, thats even much more a problem.

My solution to that problem:
Just include that in the fleet manager. So your planes, wich are finished or bought new from the shop (dont have a active contract), could be in a fleet manager, maybe a extra TAB. There they could send to someone, waiting as long as it needs, if they ar accepted, they appear in the landing list.
You could add it, that we can claim the rewards in the fleet manager or just get them without claiming. The arriving or new bought aircraft can be on a hold position, not at the airport, waiting in a fleet manager, where you can renew the contract or sending it to someone else, like you can already do in the fleet manager (for planes, landet and blocking a stand), just for waiting for acceptance. Let them wait in my fleet manager, not at my stands :slight_smile:

And one more, also very important feature, wich we really really need:
Please add a information, when a contract was handeled last time. Like the waiting for acceptance for 4 Days timer for example. Dont care how it looks, it could be just a date or just like “a day ago” “5 days ago”, however. Anything we can indicate inactive contracts. I have about 850 in IAD, but only about 300 come back when i was offline for a week.

To other users: Please tell me your opinion about that.

To the Devs: Please add something like i told you. Anything for these two important issues.

  1. Indicator for inactive contracts
  2. dont let planes block stands, when they are waiting for acceptance.

Thank you :slight_smile:

12 Likes

I completely agree.

Sometimes I just hate playing smaller airports because I’m waiting for so many contracts to get accepted. It doesn’t even feel like I’m playing the airport.

Would love to have a method where these planes aren’t taking up space.

This would be a positive for the community too I think. People would care less about how long you take to accept a contract.

12 Likes

Really like the indicator about when a contracted plane was last handled, or when it was last at your home base.

Some planes can be gone more than a week, waiting for handling at the other end, but its impossible to know unless you log your own departures.

Contract requests have how many days old the request is, be good to see how many days since a plane left home base.

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Would be nice if, on last handle, the other player could indicate or invite a renewal, then the sending player can still have the option to renew or cancel. This way if the sending player chooses to renew, it is already accepted.

Would also like some indication of how long a plane is inactive.

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Don’t we have a section where this belongs?

May a mod please move this?

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Great idea. I would support this idea all the way.

1 Like

I think General discussion is the best area for that :blush:

It’s not.

2 Likes

In theory it should be in gameplay suggestions, I’ll agree there. However, there are a couple of reasons why I’ve got no intention to move it:

  1. The post doesn’t follow the format of a suggestion, and we are enforcing the suggestion (and bug report) templates quite strictly.
  2. I don’t know if it actually can be moved. The issue is that the new suggestions are votes, and considering this topic isn’t set up to be voted on, I don’t know if it’ll cause any problems if I were to move it or if it can be moved there to begin with.

However, if the creator of this topic would like to make their post as an actual suggestion, they are more than welcome to do so alongside this.

6 Likes

I agree with this opinion, and in fact, a very similar solution came to my mind. And one more idea that could be interesting for players: parking areas at the airport. There are spots that are unused, where an aircraft could stand without interfering with operations.

  1. It lands as usual.
  2. I assign the contract.
  3. The aircraft moves to a designated parking spot at the airport.
  4. It waits there until it is accepted by the player.
  5. Once accepted, the aircraft notifies us that it is ready for handling.
  6. The player selects an available handling slot.
  7. The aircraft moves to the assigned handling position.

And there would be quite a few such free spots at IAD.


2 Likes

Thats a nice idea as well, maybe to park your own fleet while not using it. But for the problem of planes wich are waiting for being accepted, i think its much better when they can wait just i a fleet manager, not waiting at the airport.
They will land of course when accepted.

2 Likes

Perhaps another solution would be to treat them the same as event contracts on the Home Screen. As you scroll down to decide which airport you want to play, you can also see which ones have pending contracts. No specifics as to whom the contracts are from, but at least a small notification that there is a contract that needs to be accepted. Not sure if it’s an easy solution, but I tend go to each airport daily that has an event contract pending.

2 Likes

Okay, so i opend a feature request discussion, it Just have to get Approved by a moderator.
I hope i did it correct, otherwise i will try it again tomorrow :blush:

Thats my Feature request (you will see it in the other Channel soon i Hope):

  1. Blocked Stands - Especially for smaller Airports.
  2. Inactive contracts. We need some way to detect them.

First of all, i want to share my discussion in the General discussion area. I also created this Feature requests Here, because a Lot Players have told me to do. Here you can See the other discussion:

My Suggestion: There are two major Problems, in my opinion, wich would be very important that Something Changes there.
If i send a aircraft to another Player, i Always have to wait, until my contracts gets accepted. Even when i renew my contracts after 10x handeled, i need to let it Land and let it wait until its getting accepted. Even the Tower Manager will do that. That way, when i have for example 200 own Planes to Land, i cant use the Tower Manager, because otherwise my Stands will get blocked before i am even finished with other Planes.
Thats even a bigger Problem for smaller Airports Like INN, BRI, SXM. But even for IAD its a big Problem, because when i have like 10 big planes waiting, i have to run my airport on low capacity.

The other Problem: We need any way to detect, for how long a contract is not active. We have a timer, for how long a plane is waiting for acceptance, but we dont have anything to see, If a plane isnt coming back for months or even years.

How could all that be changed in the Game?

The timer for unused connections is just a small feature, very important but very small one. Just do it Like the other timer for pending requests.
Otherwise you can just add a “Last time handeled” to the contracts. With a Date.
Maybe with a feature to sort them in the fleet manager.

The other problem, blocked stands, is a bit more difficult.
We already have that fleet Manager, where we buy and sell planes. For now, we have two ways, where we can send an aircraft to someone. At the airport, klicking on the aircraft or in the fleet manager. But the aircraft have to be at a stand and will block it, until its accepted.
You could move that, only to the fleet manager. Then you can change it, that the aircraft dont have to land, to be assigned to a contract or sent somewhere. Simply just dont let aircrafts land, wich do not have a active and working contract.
The contracts would be assigned in that fleet manager before landing. That way, no aircraft will ever block a stand again.

Even for renewals, that would work.
When an aircraft came back from a finished connection, 10/10 completed, ready to collect silverplanes/XP, just dont let it land. Just let it appear in your fleet manager, let the Player collect their rewards in there and ask in that fleet manager, If the Player wants to renew or cancle the contract. Exactly like the Game does, while the aircraft is at the stand, just without being landet. In the fleet manager, it can get this red dot, wich tells, there is an aircraft wich needs attention. Like it do now, when such an finished airplane is landet.

Why is that a good idea:
Well, i know a lot Players, including me, who really want to play at smaller airports with limited stands, without the need to Play attention to every single aircraft, to dont accidently let any aircraft land, wich is 10/10 in its contracts. So we cant even use the delivery manager, because he dont care.
So we really need a other way to send our planes. Just without letting them block the airport.

So thats it, please Tell me your opinion about there two problems.
Thx :blush:

2 Likes

Here’s the link to the actual suggestion so people can easily find it to vote on: [UI/Multiplayer] - The Most Important issue with Player connections

I’ve had a look into moving stuff into the new suggestions category since and it turns out it is actually possible but only for the original post. I don’t think I can merge the reply’s made to it into the same post (unlike moving it into another general discussion thread where I can just move everything in one go) as once the original post is moved, it’s possible the reply’s would end up being deleted as the topic they were made in response to wouldn’t exist anymore, but don’t quote me on that one.

If you want to suggest something, make sure you make it in the category linked below. :slightly_smiling_face:

2 Likes