- Has been leaked as a future improvement a few weeks ago. So that’s coming at some point. Might not be until remaining aircraft are updated however.
- Difficult to implement if only for the larger aircraft, would have to be all or nothing and I’m not sure how that works with the way they design the gate areas.
- Been discussed but not possible at this time
- Has also been discussed but again given the game mechanics not sure if that’s possible at this time
And even more important: development time. It gets exponentially more complicated to add more runways according to kubasan and can take many months to do taxi logic
Actually there’s a 3rd one, game size. Due to the requirements already in place this game is huge in terms of space needed. That’s why the devs changed it from downloading everything to just what is needed to play. Increasing the size of the graphical model to incorporate the extra runways not only takes dev time, game performance but also sheer size. We’ve seen the challenges with LHR which is a beast and I will be very interested to see how big SYD is when it comes on line
Different subject and I’ve mentioned this before with little response, but does it bother anyone else that the sounds for the planes just increases/decreases volume based on distance and NOT pitch!? In real life, we have the Doppler effect which alters the sound we perceive as an object is approaching vs getting further away. Considering the game already calculates sound based on where the player is vs the object, I don’t see how it would be hard to implement the Doppler effect—basically, you’re just compressing the sound (higher freq/pitch) when it’s approaching the player, keeping it the same if equidistant or stationary, and decompressing the sound (lower freq/pitch) when the object is moving away from the player.
At the same time I can’t imagine this wasn’t thought about during the building of the game sound and thereafter, so perhaps there’s a larger hurdle for the devs to do this.
And also syd has way more scenery than lhr so despite syd being smaller they may both take up the same size
I hope the team could upgrade the engine graphic qualities of the aircraft
Like B738 or B752
That will happen when the models you mentioned are updated to version V3, which will be in due course.
Maybe they could do an experiment: Make one new airport in 2D only mode or with bare minimum graphics as a lite model. Gives people with device problems an option. If it’s popular, it could be a way to get more airports in the game faster.
Is it still a problem with the graphics on low and the background turned off?
Probably not going to happen, the game’s philosophy is absolutely quality over quantity
Quality is subjective. The [very nice] graphics are a known bottleneck in several ways that reduce quality in other areas.
This is true, but not only would it be quite inaccurate to call this a low quality game, it’s not really what I’m referring to.
What I’m saying is the devs are not going to find ways to pump out airports as fast as possible. They are going to take those few months and put together well detailed airports
Quality does not directly refer to graphics. The contracts at the airport, liveries, events, and the taxiway / runway mechanics all impact an airports quality. Not to mention what else the devs might be doing at the same time, like airplane remodels and the soon coming landing gear animations, also slowing down development.
Other plane spotting view for each airport: Lounge, Cafe, Restaurant, Hotel, ETC.
That’s a pretty big strawman you’re building there.
I don’t understand what you’re talking about. It’s not a complicated statement
Hi all, I was wondering if, as time progresses, the airports in-game will reflect the construction done at the airport in real life?
Example 1: INN’s runway was expanded and resurfaced a few years ago, and much larger turnpads were built. This change is shown in 2D view in the game, but not in the 3D model.
Example 2: SAN currently has a new terminal under construction, expanding the airport’s capacity. This terminal is being built where the cargo stands are in game.
(Pictures taken from Google Earth)
Would this be a cool feature to have?
I think it’s a bit of a challenge when airports are currently under construction like Washington and San Diego but I think that’s a great feature to have in the future updates. Airports in real life go through under construction gradually until the airport is fully completed.
Players need to choose where the temporary stands are spotted and move the cargo terminal to the other side of the airport.
Thoughts?
I had an idea a while ago for normal play, but I think it would go great with construction: Holding stands. Somewhere you can select like gates, but then when it is there you can assign it a real gate, which it will then taxi to.
I’ve been thinking and though why not can we add A320 family aircraft to add ULDs like on most widebodys.
We currently have this in all A320 family aircraft (luggage loaded into the belly directly
And these are examples of ULD’s loaded into the belly of a A320

This would be useful for A320 operators in game that use ULD, that don’t use ULD or both.
Another improvement to these ULDs are
- Load multiple at a time (2 or 3) instead of one at a time
- Before reaching the aircraft for loading they can be rotated all at the same time (instead of one at a time) same with unloading
- I would like to see Airline brand on each container they owned instead of Jettainer brand on all of it (as it can get boring) especially on cargo airlines (DHL, FedEx)
- Would like to see them attach or detach some carts at the back of the truck for loading and unloading for realistic purpose.
I do hope that my idea would be a game changer for realistic purpose especially for people who want a realistic experience.