SAN also has BCS3 of Jetblue as I have one
As does SXM
Ah I see, thanks. Thatās still a lot of new stuff. The tower manager and IAD rework sound most interesting to me, I wonder how itāll be done.
I just hope IAD will be modelled like it is in real life, thatās most important IMO
Iām curious how they will do it. Having all runways active would be awesome since the airport just never fills up, but Iām not counting on it. Itās missing a few gates, and a lot of them are in the wrong spot. C/D gates should have a few L stands, and they could add the new terminal as well
Ok folks, you are probably not going to like this but itās time to get off the āairport never fills upā issue. That is entirely to your control. It depends on how much patience you have.
If you have little to no patience or time, then yes your airport will never fill up because your throughput is higher. From landings through to handling to out the other side. Constant handling will keep the numbers of flights low on gates , because of the timingsā¦ however there are a couple of things you CAN do to improve it. patience is one, but handler management is anotherā¦
Most go for max speed with most handlers. Not saying everyone but itās natural to do that.
For many aircraft you can get away with one or two handlers less than max. Especially cargo. This does 2 things, gives you more handlers to work on more planes. 1 handler reduction on 6 planes gives you another 738 to work with for example. Also it slows down the time of handling so your aircraft stay on stand longerā¦ and thus fills up your airport more. Then you can hold aircraft on stand before you release them for handling. Clock doesnāt start until you hit that pesky āstart handlingā button. Finally the only other constraint is the number of equipment items. So if you have a large number of handlers, time patience and management techniques your airports can look a lot busier. To help with management and if you have some spare handlers you can always use the auto handle feature if time between estimated (system time) and actual time needed is right, sure costs you some W and a handler, but at least you wonāt have to make a decision at the end as to whether to have a red check or pay for green by flipping SPās. Remember, to complete a contract you do not need all green checks. As long as your slider view does not dip into the red you will not lose the contract and if it stays in the green you will be given the option to level up.
For example. At SAN, General throughput has you at around 6-7, careful management can get you up to 12-15 and holding aircraft Iāve had up to 22-23 on stand before I decided to start work on themā¦
It can be doneā¦ just needs patience, which I know is hard for many in a go go world. But with a bit of thought and planning it can look a lot better. Even with the existing mechanics.
This is how Iāve always played the game.
I never use max handlers for an aircraft (unless I run out of time or a specific aircraft needs max handlers to operate like the Dash 8 and ATR 72) and rarely use the automated handler and it still doesnāt get me a full airport at airports like IAD and MCT and even SAN.
Iāve learned to not handle aircraft right away either which gives some space for planes to build up. I do stand by the fact that handling times are short and the day goes by quickly which is something thatās been brought up as a different game mode possibility in the future. This is an example of how busy Iāve gotten SXM for example
But also being patient doesnāt help with leveling up and you need to do that in order to get more contracts/handlers, unlocking airports etc.
Iām not saying every gate has to be occupied simultaneously either because thatās also unrealistic in its in own, but there is a slight emptiness in certain airports like Iāve mentioned before.
This is me filling up SAN and then handling a few flights at a time and once 1-2 so far along, continue with another few and so on and get some in to replace those readying for departure
I think us as fans of the game are just trying to come up with some kind of middle ground that benefits both us as the players and the developers IMO
Thank you for that breakdown, I was already not using max handlers but I didnāt learn until recently that the clock doesnāt start until you physically start handling. Iāll have to try that.
My issue is that the handling times for some aircraft are still unrealistically short, but thatās simply my own perspective as an airport worker. I like the idea of an arcade mode/realistic mode but thereās a lot for them to work on already.
Agreed as a fellow airport worker
Thats trueā¦but some runway systems at some airports do need improvements.
Iām all with you. The handling time I set to use for the minimalist time still gets me mad coz it is way tooooooooooooo short! I personally think every plane should be handled in a green-timer for at least 30 or 35 mins+
This is why a āreal time modeā was proposed
Because I can imagine some people donāt wanna sit and wait to handle planes in real time
So thereās a option to switch from Real time to speed up?
No
We as fans have requested it
I would love the option to auto renew connection contracts. i have a fairly large fleet and it would make it a lot easier to just āupgrade/extendā the same contract rather then sending a ānewā request.
If it possible, it would be nice to see how many people are online.
With the idea of handling times being really short, what actually happens if all your flights are late and the satisfaction level drops? Why canāt I just put 1 handler on each plane so they stay longer?
if the satisfaction level is too low, the contracts terminates itself