SXM Pre Release discussion

It cannot be like that! Now the airports are empty. You think they will be even more empty? No way. What I expect is extension of time plane spends in stand.

It has been written that all currently open destinations will convert to contracts. So there should not be nay decrease of arrivals numbers. Question is how easy will be to lose a contract.

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What I don’t fully understand re the contracts is whether the contract per aircraft / airline / route controls how many flights there will be each day.
So if I have a contract with Jet2 to fly to LBA, would the contract be to do that flight once a day or would that not be specified?

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Yes. Right now when you have a destination unlocked it can return to the aiport immediately after take off. But with contracts you need to wait until it flies to its base and returns so you will have less frequent arrivals

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When is the new Update coming ?

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Not sure when. Last update was in December when they said final testing begun, but no news since then

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I don’t see this as a bad thing. Player controlled aircraft must already travel to their destination and back, so it’s not entirely a new feature. I really hope the contract/reworked handling systems mean that planes spend more time on the ground and yield more profit.

As a ramp agent myself, it’s almost hard to watch an airliner disconnect from the gate, pushback, and taxi off at Mach 0.7 in less than ten seconds

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Um, they never said they were in final testing. They are in regular testing still.

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I guess this gives all of us time to grind as many silver planes as possible before the new maintenance system comes out. It looks as if it will take more time to earn the silver planes…

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I posted this almost a year ago:

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I agree with you, it would be a good idea to be implemented in the game.

I get the point that devs would like to make the game as realistic as possible and a longer ground service time is definitely a thing I’m glad to see. It does not make any sense to me when passengers on a B738 can fill the aircraft within few minutes.

My experience with some airports is that I cannot operate it like the most realistic way, such as IAD, I found I can only have L/XL planes to arrive as all tarmacs in these cats can definitely fill up the runway for arrivals and there are still long queues!

I suspect the current timing system will be an issue in SXM as L/XL planes must occupy the runway for a prolonged time (backtaxi!).

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Nice to see some more liveries added to the feedback portal! Some interesting additions and nice to see more variations of an airline (ie American retro liveries and the Icelandair 737s)






Also, just from observations, it appears the BA E190 is missing the British Airways titles.

Really looking forward to seeing these new liveries in game!

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Many nice liveries hidden away there. Avelo, breeze, and Flair are my personal favorites. Now that we finally have an update timeline, there’s still more liveries the team might add.

Another confirmed livery currently missing on the portal is the United 744 in the continental livery. The advanced Saab 340 and associated liveries are also presumably being included.

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With an expected release date of “2nd quarter” we still have some time to kill before we can storm the heavens with the new version.

For those who are looking for an interesting new way for playing until then I like to bring an old idea of mine to your attention:

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E190’s title name of BA is missed

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That’s exactly what I thought, hopefully it’ll be fixed prior to release!

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Is planned. Dont worry :slight_smile: is on the list „to do”. But not sure if it will be in incoming update.

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Actually, this happens in PRG with a computer arrival, a B747 of Korean Airlines from Seoul and in PRG X arrival on IAD there’s a Korean Airlines B747 from PRG

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Currently training my pilots at SXM:

Landing:

Take off (after 17 min)

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Any idea if “2Q” means April or June?

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I have no idea where the devs are in the coding, testing and creation aspects. Any comment is speculation.

What I do hope is that the devs find time to document the changes in the game and the new features. Otherwise we are all spending a lot of time in figuring things out where, with a bit of help, we can apply the information in actual gameplay.

I have pointed this out some time ago.

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