3.2.0 Release notes

New Airplanes

  • Airbus A21NY (A321XLR) – A320 family expansion
    :link: Based on feature request by WoA players: A21NY - Airbus A321XLR
  • Fokker F70 and F100 – New airplane models

Advanced model of SYD Sydney airport:

  • Reworked Stand Layout:
    :link: Based on feature request by WoA players: [ATC] - Sydney Stand optimisation
    • Terminal 1A: Stands I11 and I12 now serving as combined stands; Size category expansion at pax stand I54
    • Terminal 2A: New pax stands F13B, F15C
    • Terminal 3A: New pax stands D7A, D13, D14, D18, D19; Size category expansion at pax stands D1, D8, D9
    • Extension 2B: New pax stands D90C, D92A, D93A, D94, D94B
    • Extension 2C: New pax stands F4A, F5A, F6A
    • Extension 2D: New pax stands D33A, D33B, D39A, D39B; Size category expansion at pax stands D44, D45
    • Extension 2E: New pax stands D49B, D52A, D52B, D53B, D54A, D57A, D57B; Size category expansion at pax stands D49, D53, D54, D55, D56
    • Terminal Cargo: New combined stands I3A, I4A, I5A; Stands I1-I6B now serving as combined stands
    • New Terminal Cargo 2: New cargo stands 83-85B
  • Visual & Functional Improvements:
    • Enhanced 3D models: terrain, buildings, turnable ASDE radar (Tower 1 cam), props
    • Updated 2D minimap
    • Pathfinding system improved
    • Functional third jet bridge for A388 at stands I8, I9, I10 and I61
    • New spotting camera view (Camera 1 shows new buildings; previous cameras renumbered 2 & 3)
    • Three extra progression levels added: Levels 82-84

New Features & Enhancements

  • New & Updated liveries:
    :link: Full Livery List – Forum Post
  • Gameplay & User Interface (UI) Improvements:
    • Functional third jet bridge for A388 airplane at SYD Sydney and BKK Bangkok
      :link: Based on feature request by WoA players: [Other] - Triple Jetway Connection for A388
    • Range balancing for small airplanes (size categories A and B) to increase map contracts
    • Alert icon now shown when a stand is occupied and size category extension is unavailable during purchase
    • Air crew increased on A321, A21N, A21NX (from 2+4 to 2+5), causing a small increase in flight hour cost
    • New animation for water/lavatory service vehicles: Crew now stands beside vehicle (visible on F100 during handling)
  • Performance Optimization:
    • General CPU optimizations to improve stability and responsiveness on all devices

Bug fixes

  • Pathfinding:
    • GRU Sao Paulo: Fixed issue where airplanes could cross an occupied runway
    • SCL Santiago: Resolved collisions on two lane exits from gate areas; Fixed deadlock on stands A14A and A14B
  • User Interface (UI):
    • Fixed unclaimable player contract bug after receiving a connection contract (after not claiming offered random player contract and receiving a player connection contract, the player connection contract’s aiplane replaced the random one and it becomed unclaimable)
    • WoApedia filtering issue resolved (if the text filter is applied through the search bar field, i.e. “B737”, and switches the tab, it overlaps by “No result match the selected filters”)
  • Miscellaneous Fixes:
    • GRU Sao Paulo: Stand 21 jet bridge now retracts alone without affecting the stand 21B jet bridge
      :link: Based on bug report by WoA players: Jetbridges prematurely disconnect in specific conditions
    • Corrected livery names in WoApedia for Boeing House and Airbus House liveries
    • Multiple translation fixes:
      • UI elements like “Handling” and “Assign” now localized
      • Words like “Stand,” “Terminal,” and “Extension” properly translated in Construction Mode
      • Polish language formatting issues resolved

Graphical Fixes & Improvements

  • Boarding bug: Missing jet bridge or bus at GRU Sao Paulo Stand area 212 and 402 now resolved
    :link: Based on bug report by WoA players: GRU Jetway does not attach at 402R - #4 by DHC8
  • Brussels Airlines (SN) logo updated
    :link: Based on bug report by WoA players: BEL Brussels Airlines - Old logo in WoApedia
  • Radio toggle in Audio settings no longer resets on restart
    :link: Based on bug report by WoA players: Radio setting resets when starting the game
  • Visual Clipping & Texture Fixes:
    • Overlapping markers at SCL Santiago stands 20/20A in 2D and 3D view resolved
    • Fixed clipping on a building near stand 209 at LHR Heathrow
    • GRU Sao Paulo: Lighting added for cargo area at night (Terminal 1A); Fixed colliding airport traffic vehicles during handling of cargo airplanes; texture glitches resolved
    • MCT Muscat: Jet bridge angle bug at stand 707 fixed
      :link: Based on bug report by WoA players: MCT Stand 707 Jetway Bug
29 Likes

Finally! :partying_face:

2 Likes

This is a nice surprise before the weekend!

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15 Likes

No way, 3.2.0! Thanks @Flyboys !

F100 Has got C class, nice.

9 Likes

2 new E stands down here aswell

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Well didn’t expect this at 10.30PM. Cheers lads, looks ace.

3 Likes

Excellent

Most of the parking stands in Sydney are currently very complete, except for the one expanded at the tower.

But can future patches improve Sydney’s pathfinding. The number of personnel has increased slightly, but can we add a 16L in the future for landing?

8 Likes

Absolutely amazing wish I could start SYD from scratch😭

1 Like

I am a bit curious to why single jetway won’t connect to L2 door in SYD like the rest of the recently updated airports. But great job anyway!

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Woo! Time to spend some GP on some new fleet!

Love the new SYD…

17 Likes

Do you guys by any chance fix this issue in MSY :slightly_smiling_face::pleading_face::pleading_face: it’s been a couple update yet this intersection still like this…anyone experiencing it?

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Thank you all for the hard work, have a great and well deserved weekend!

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Thankyou for your hardwork! Im hoping that Dev also work on new animation for fueling crew too :grinning_face:

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Thank you for your great work! Any chance both runways in SYD can be use for landing?

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T1 Lost the configuration of two three corridor bridges

They are STAND157, which is missing one bridge, and STAND124, which is missing two bridges and also has a three corridor bridge configuration.

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What happened with the landing on the two runways?

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Airport of GRU Present an error.

When one plane is taxiing to 511 and another to the side gates, it simply passes behind, hitting the plane entering gate 511.

Before while one plane was entering the runway another was landing at 10R, now it takes much longer.

Pushback car is far from the plane.

And the jetway 212L with 2 gates couple in the same aircraft door ( second Door).

7 Likes

I can´t see any change in the operation of the runways. But regarding to #25 - #Devblog - World of Airports forum it should sometimes maybe possible to adjust taxi ways and choose departure runway with a new Traffic management tool. So i think and hope especially for the great airport SYD we can manage it by ourself to increase the performance of it. Then all arriving airplanes use RWY 16R and the most of them can use RWY 16L. (I think F planes have to use furthermore 16R)….

If this will possible, i want to choose for all departing planes up to Category E - RWY 16L and i hope it will be possible to cross RWY 16R nearby combi gate I1 to reach RWY 16L. But let´s see.

At first a big thank to fly boys, this is now a big upgrade for SYD!! Thanks

8 Likes